Hero
Hero
Item description
Jokers this slot can hold
68 cards are eligible. The rest of the 149 in the game will do nothing here, in the equipment screen or during a run.
Fits Hero68
DEADLY STRONG
HEAVY DRINKER
HELPING HAND
KNUCKLE DOWN
LAST DANCE
LIGHTWEIGHT
MAGIC RELOAD
RELENTLESS
RUBBER DUCK
SHINE BRIGHT
SPARE BULLETS
BOUNCING BALL
CARE PACKAGE
CHAD
FIGHT OR FLIGHT
FIST FIGHT
GOLD PROSPECTOR
HOP
MEDICARD
PRICKLY PEAR
RAGE
SCOUT'S HONOR
SOUL REAPER
SOUL SIPHON
SPEEDY GUNZALES
WELL FED
APPRENTICE
CHEAPSKATE
CHONKY
DISGRACE
GREAT WALL
HEALTHY BOI
LAST BASTION
MAGIC FRIENDSHIP
SOUL EATER
STONKS
ACID MASTERY
CACTUS MASTERY
COLD BLOODED
DEATH'S DANCE
ELEC MASTERY
EXTRA JUMP
FROST MASTERY
HIT ME
HOARDER
JOKER DEALER
LAST STAND
LAZY
LIFE PACT
MOON GRAVITY
PYRO MASTERY
SECOND WIND
THICK SKIN
TIN MAN
VOODOO MASTERY
WEST WIZARD
BATTLEMAGE
CANTRIP ONE-TRICK
CAST AWAY
COINFLIP
DOUBLE DOWN
DWARF
EXTRA DASH
GIANT
GLASS CANNON
GOLIATH
SPELL ROULETTE
TOOLBOX
∞ no diminishing-return curve, so every copy pays the same again×2 copies before it stops improving; a spare past that is worth more to a teammate? effect not decoded, so no claim either wayA dashed outline means the card fires on an event, so it has no computed number.
Full table
| Card | Rarity | Slots | Collect until | Stacks well until | Buy | Effect data |
|---|---|---|---|---|---|---|
| Normal | 1 | ∞ · equip 2 | Up to 2 copies | 50 | Trigger | |
| Normal | 1 | ? · equip 1 | One copy only | 50 | Not modelled | |
| Normal | 1 | ∞ · equip 2 | Up to 2 copies | 50 | Trigger | |
| Normal | 1 | ∞ · equip 1 | One copy only | 50 | Computed | |
| Normal | 1 | ∞ · equip 2 | Stacks evenly to 2 | 50 | Conditional | |
| Normal | 1 | ×15 · equip 2 | Stacks evenly to 2 | 50 | Computed | |
| Normal | 1 | ∞ · equip 1 | One copy only | 50 | Trigger | |
| Normal | 1 | ∞ · equip 1 | One copy only | 50 | Conditional | |
| Normal | 1 | ∞ · equip 1 | One copy only | 50 | Trigger | |
| Normal | 1 | ∞ · equip 8 | Up to 8 copies | 50 | Trigger | |
| Normal | 1 | ∞ · equip 2 | Stacks evenly to 2 | 50 | Computed | |
| Fine | 2 | ∞ · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ∞ · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ? · equip 1 | One copy only | 300 | Not modelled | |
| Fine | 2 | ∞ · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ∞ · equip 4 | Up to 4 copies | 300 | Trigger | |
| Fine | 2 | ? · equip 1 | One copy only | 300 | Not modelled | |
| Fine | 2 | ∞ · equip 1 | One copy only | 300 | Computed | |
| Fine | 2 | ∞ · equip 1 | One copy only | 300 | Trigger | |
| Fine | 2 | ∞ · equip 1 | One copy only | 300 | Trigger | |
| Fine | 2 | ×3 · equip 1 | Bends after 3 | 300 | Trigger | |
| Fine | 2 | ∞ · equip 1 | One copy only | 300 | Trigger | |
| Fine | 2 | ? · equip 1 | One copy only | 300 | Not modelled | |
| Fine | 2 | ? · equip 2 | Up to 2 copies | 300 | Not modelled | |
| Fine | 2 | ∞ · equip 2 | Stacks evenly to 2 | 300 | Computed | |
| Fine | 2 | ∞ · equip 2 | Stacks evenly to 2 | 300 | Computed | |
| Prime | 3 | ×9 · equip 1 | One copy only | 500 | Computed | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Conditional | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Computed | |
| Prime | 3 | ∞ · equip 1 | One copy only | 500 | Computed | |
| Prime | 3 | ×2 · equip 1 | Bends after 2 | 500 | Conditional | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Conditional | |
| Prime | 3 | ×2 · equip 1 | Bends after 2 | 500 | Trigger | |
| Prime | 3 | ∞ · equip 2 | Up to 2 copies | 500 | Trigger | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Computed | |
| Prime | 3 | ×2 · equip 1 | Bends after 2 | 500 | Trigger | |
| Mythic | 4 | ×9 · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ×9 · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ∞ · equip 1 | One copy only | 800 | Trigger | |
| Mythic | 4 | ×1 · equip 1 | Bends after 1 | 800 | Computed | |
| Mythic | 4 | ×9 · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ∞ · equip 2 | Stacks evenly to 2 | 800 | Computed | |
| Mythic | 4 | ×9 · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ∞ · equip 1 | One copy only | 800 | Trigger | |
| Mythic | 4 | ×1 · equip 1 | Bends after 1 | 800 | Trigger | |
| Mythic | 4 | ∞ · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ×2 · equip 1 | Bends after 2 | 800 | Conditional | |
| Mythic | 4 | ∞ · equip 1 | One copy only | 800 | Trigger | |
| Mythic | 4 | ×2 · equip 2 | Bends after 2 | 800 | Computed | |
| Mythic | 4 | ×3 · equip 2 | Stacks evenly to 2 | 800 | Computed | |
| Mythic | 4 | ×9 · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ×3 · equip 1 | Bends after 3 | 800 | Trigger | |
| Mythic | 4 | ×2 · equip 2 | Bends after 2 | 800 | Computed | |
| Mythic | 4 | ? · equip 1 | One copy only | 800 | Not modelled | |
| Mythic | 4 | ×9 · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ×2 · equip 1 | Bends after 2 | 800 | Computed | |
| Legendary | 5 | ×1 · equip 1 | Bends after 1 | 1,200 | Trigger | |
| Legendary | 5 | ×4 · equip 1 | One copy only | 1,200 | Computed | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Trigger | |
| Legendary | 5 | ×1 · equip 1 | Do not stack | 1,200 | Conditional | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Trigger | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Computed | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Computed | |
| Legendary | 5 | ×3 · equip 1 | Bends after 3 | 1,200 | Computed | |
| Legendary | 5 | ×2 · equip 2 | Bends after 2 | 1,200 | Computed | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Computed | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Trigger | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Trigger |
"Worth taking" is the point where extra copies stop paying for their slots, read from each card's diminishing-return curve. Beyond it, a spare copy is worth more to a teammate who has none.