Mythic 4 slots Computed
THICK SKIN
Reduce all damage taken by 20%, but receive -30% healing
What it does
The numbers below are calculated from the game files.
Feeds the shared damage-taken multiplier, which is floored at 0.10 across every source.
| Stat | How it scales | Source |
|---|---|---|
| Damage taken | Diminishing curve on copies | C_Joker_ThickSkin |
| Healing received | Diminishing curve on copies | C_Joker_ThickSkin_Heal |
Curve
C_Joker_ThickSkin
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 1 | 0.8 | 0.6 | 0.5 | 0.45 |
C_Joker_ThickSkin_Heal
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 1 | 0.7 | 0.4 | 0.3 | 0.25 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_PlayerState.F_GetDamageReduction.
Raw record
Show the extracted row
{
"id": "jokerThickSkin",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 2,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. The second copy is worth about half the first and the healing penalty keeps growing. Past two, give spares away.
Effect by copies
Show as a table
| Copies | Damage taken | Healing received |
|---|---|---|
| 0 | 0% | 0% |
| 1 | -20% | -30% |
| 2 | -40% | -60% |
| 3 | -50% | -70% |
| 4 | -55% | -75% |
| 5 | -55% | -75% |
| 6 | -55% | -75% |
| 7 | -55% | -75% |
| 8 | -55% | -75% |
| 9 | -55% | -75% |
| 10 | -55% | -75% |
| 11 | -55% | -75% |
| 12 | -55% | -75% |
| 13 | -55% | -75% |
| 14 | -55% | -75% |
| 15 | -55% | -75% |
This card on its own, out to 15 copies. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Only drops with more than one player
- Cannot be dropped