Mythic 4 slots Computed
DEATH'S DANCE
Your shield decreases 30% less quickly
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Shield decay | Diminishing curve on copies | C_Joker_DeathsDance |
Curve
C_Joker_DeathsDance
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 0 | 4 | 6 | 7 | 7.5 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in AC_PlayerState_Shield.F_CalculateShieldDecreaseSpeed.
Raw record
Show the extracted row
{
"id": "jokerDeathsDance",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. The first copy does almost all the work; the curve is nearly flat afterwards.
Shield decay by copies
Show as a table
| Copies | Shield decay |
|---|---|
| 0 | 0% |
| 1 | +300% |
| 2 | +500% |
| 3 | +600% |
| 4 | +650% |
| 5 | +650% |
| 6 | +650% |
| 7 | +650% |
| 8 | +650% |
| 9 | +650% |
| 10 | +650% |
| 11 | +650% |
| 12 | +650% |
| 13 | +650% |
| 14 | +650% |
| 15 | +650% |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate