Normal 1 slot Conditional
RELENTLESS card icon

RELENTLESS

While at or below 30% HP, deal +30% damage

What it does

Calculated, but only while the stated condition holds.

StatHow it scalesSource
Weapon damage 30.0% per copy · only while lowHp linear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerRelentless",
  "value": 1,
  "rarity": "classic",
  "requiredAmountSlots": 1,
  "maxAvailable": 1,
  "buyPrice": 50,
  "sellPrice": 25,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemHero"
  ],
  "isEnabled": true
}

Stacking

The game allows 1 copy on one item. Stacks evenly.

Weapon damage by copies

0%+200%+400%+600%0123456789101112131415Copiesequip cap+450%
Show as a table
CopiesWeapon damage
00%
1+30%
2+60%
3+90%
4+120%
5+150%
6+180%
7+210%
8+240%
9+270%
10+300%
11+330%
12+360%
13+390%
14+420%
15+450%

This card on its own, out to 15 copies. Assumes at or below 30% health. The equip screen stops at 1; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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