Normal 1 slot Computed
KNUCKLE DOWN
+10% melee damage
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Weapon damage | 10.0% per copy | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.1.
Resolved in FL_Items.F_ApplyImpactDamages.
Raw record
Show the extracted row
{
"id": "jokerKnuckleDown",
"value": 0.1,
"rarity": "classic",
"requiredAmountSlots": 1,
"maxAvailable": 1,
"buyPrice": 50,
"sellPrice": 25,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Melee damage, stacks evenly.
Weapon damage by copies
Show as a table
| Copies | Weapon damage |
|---|---|
| 0 | 0% |
| 1 | +10% |
| 2 | +20% |
| 3 | +30% |
| 4 | +40% |
| 5 | +50% |
| 6 | +60% |
| 7 | +70% |
| 8 | +80% |
| 9 | +90% |
| 10 | +100% |
| 11 | +110% |
| 12 | +120% |
| 13 | +130% |
| 14 | +140% |
| 15 | +150% |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate