Normal 1 slot Conditional
LAST DANCE
While at or below 30% HP, gain +30% move speed
What it does
Calculated, but only while the stated condition holds.
| Stat | How it scales | Source |
|---|---|---|
| Move speed | 30.0% per copy · only while lowHp | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Player.F_UpdateSpeed.
Raw record
Show the extracted row
{
"id": "jokerLastDance",
"value": 1,
"rarity": "classic",
"requiredAmountSlots": 1,
"maxAvailable": 2,
"buyPrice": 50,
"sellPrice": 25,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Stacks evenly.
Move speed by copies
Show as a table
| Copies | Move speed |
|---|---|
| 0 | 0% |
| 1 | +30% |
| 2 | +60% |
| 3 | +90% |
| 4 | +120% |
| 5 | +150% |
| 6 | +180% |
| 7 | +210% |
| 8 | +240% |
| 9 | +270% |
| 10 | +300% |
| 11 | +330% |
| 12 | +360% |
| 13 | +390% |
| 14 | +420% |
| 15 | +450% |
This card on its own, out to 15 copies. Assumes at or below 30% health. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate