Prime 3 slots Conditional
HEALTHY BOI
While at full HP, gain +20% move speed, reload speed, and attack speed
What it does
Calculated, but only while the stated condition holds.
| Stat | How it scales | Source |
|---|---|---|
| Attack speed | 20.0% per copy · only while atFullHp | linear |
| Reload speed | 20.0% per copy · only while atFullHp | linear |
| Move speed | 20.0% per copy · only while atFullHp | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Item.F_GetAttackSpeed + F_GetReloadSpeed + BP_Player.F_UpdateSpeed.
Raw record
Show the extracted row
{
"id": "jokerHealthyBoi",
"value": 1,
"rarity": "superRare",
"requiredAmountSlots": 3,
"maxAvailable": 2,
"buyPrice": 500,
"sellPrice": 250,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Dead weight the moment you take a scratch; strong on a shield-heavy build that stays topped up.
Attack speed, reload speed and move speed by copies
Show as a table
| Copies | Attack speed, reload speed and move speed |
|---|---|
| 0 | 0% |
| 1 | +20% |
| 2 | +40% |
| 3 | +60% |
| 4 | +80% |
| 5 | +100% |
| 6 | +120% |
| 7 | +140% |
| 8 | +160% |
| 9 | +180% |
| 10 | +200% |
| 11 | +220% |
| 12 | +240% |
| 13 | +260% |
| 14 | +280% |
| 15 | +300% |
This card on its own, out to 15 copies. Assumes at full health. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate