Prime 3 slots Conditional
CHEAPSKATE
Gain +1 HP for every 20 Gold in your mission inventory, up to +15 HP
What it does
Calculated, but only while the stated condition holds.
Gold is counted up to 300, so the bonus tops out at fifteen steps.
| Stat | How it scales | Source |
|---|---|---|
| Max health | Scales with gold | stateLinear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_PlayerState.F_RecomputeHeal.
Raw record
Show the extracted row
{
"id": "jokerCheapSkate",
"value": 1,
"rarity": "superRare",
"requiredAmountSlots": 3,
"maxAvailable": 2,
"buyPrice": 500,
"sellPrice": 250,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Only good while you are sitting on gold.
Max health by copies
Show as a table
| Copies | Max health |
|---|---|
| 0 | 0% |
| 1 | +75% |
| 2 | +150% |
| 3 | +225% |
| 4 | +300% |
| 5 | +375% |
| 6 | +450% |
| 7 | +525% |
| 8 | +600% |
| 9 | +675% |
| 10 | +750% |
| 11 | +825% |
| 12 | +900% |
| 13 | +975% |
| 14 | +1050% |
| 15 | +1125% |
This card on its own, out to 15 copies. Assumes gold carried at 300. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Only drops with more than one player
- Can be dropped and passed to a teammate