Fine 2 slots Trigger
PRICKLY PEAR
When hit, deal the same damage +15 back to the attacker
What it does
Fires on an event, so it has no standing stat value to compute.
| Stat | How it scales | Source |
|---|---|---|
| Reflected damage | Diminishing curve on copies | C_Joker_PricklyPear |
Fires on damage taken and grants reflected damage .
Curve
C_Joker_PricklyPear
| Copies | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Value | 0 | 15 | 30 | 45 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Player ubergraph.
Raw record
Show the extracted row
{
"id": "jokerPricklyPear",
"value": 1,
"rarity": "rare",
"requiredAmountSlots": 2,
"maxAvailable": 1,
"buyPrice": 300,
"sellPrice": 150,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Reflect scales evenly to three copies.
Reflected damage by copies
Show as a table
| Copies | Reflected damage |
|---|---|
| 0 | 0 |
| 1 | +15 |
| 2 | +30 |
| 3 | +45 |
| 4 | +45 |
| 5 | +45 |
| 6 | +45 |
| 7 | +45 |
| 8 | +45 |
| 9 | +45 |
| 10 | +45 |
| 11 | +45 |
| 12 | +45 |
| 13 | +45 |
| 14 | +45 |
| 15 | +45 |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate