Mythic 4 slots Conditional
LAST STAND
While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal
What it does
Calculated, but only while the stated condition holds.
Active at or below 30% health.
| Stat | How it scales | Source |
|---|---|---|
| Damage taken | Diminishing curve on copies · only while lowHp | C_Joker_LastStand_Damage |
| Melee lifesteal | Diminishing curve on copies · only while lowHp | C_Joker_LastStand_LifeSteal |
Curve
C_Joker_LastStand_Damage
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 1 | 0.7 | 0.5 | 0.4 | 0.35 |
C_Joker_LastStand_LifeSteal
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 0 | 0.1 | 0.2 | 0.25 | 0.3 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_PlayerState.F_GetDamageReduction + FL_Items.F_TriggerImpactJokers.
Raw record
Show the extracted row
{
"id": "jokerLastStand",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Strong but conditional; two copies is where it stops paying.
Effect by copies
Show as a table
| Copies | Damage taken | Melee lifesteal |
|---|---|---|
| 0 | 0% | 0% |
| 1 | -30% | +10% |
| 2 | -50% | +20% |
| 3 | -60% | +25% |
| 4 | -65% | +30% |
| 5 | -65% | +30% |
| 6 | -65% | +30% |
| 7 | -65% | +30% |
| 8 | -65% | +30% |
| 9 | -65% | +30% |
| 10 | -65% | +30% |
| 11 | -65% | +30% |
| 12 | -65% | +30% |
| 13 | -65% | +30% |
| 14 | -65% | +30% |
| 15 | -65% | +30% |
This card on its own, out to 15 copies. Assumes at or below 30% health. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate