GIANT
You are big. Gain health, weapon damage and spell cooldown reduction
What it does
The numbers below are calculated from the game files.
Also grants weapon damage and cooldown reduction, but the game states no figures for those, so only health is computed. Being larger also makes you easier to hit.
| Stat | How it scales | Source |
|---|---|---|
| Max health | Diminishing curve on copies | C_Joker_Giant |
Curve
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 0 | 0.3 | 0.6 | 0.9 | 1.2 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_PlayerState.F_RecomputeHeal + AC_PlayerItems.F_SpellCooldownTweak.
Raw record
Show the extracted row
{
"id": "jokerGiant",
"value": 1,
"rarity": "legendary",
"requiredAmountSlots": 5,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Health, damage and cooldown at once. Holds value to three copies.
Max health by copies
Show as a table
| Copies | Max health |
|---|---|
| 0 | 0% |
| 1 | +30% |
| 2 | +60% |
| 3 | +90% |
| 4 | +120% |
| 5 | +120% |
| 6 | +120% |
| 7 | +120% |
| 8 | +120% |
| 9 | +120% |
| 10 | +120% |
| 11 | +120% |
| 12 | +120% |
| 13 | +120% |
| 14 | +120% |
| 15 | +120% |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate