COINFLIP
Flip a coin every 10 sec. You either deal +100% or -50% weapon damage
What it does
Calculated, but only while the stated condition holds.
Flips every 10 seconds between a bonus and a penalty. Because the row value is 0.9 rather than 1, the real swing at one copy is +90% / -45%, not the +100% / -50% the card claims.
| Stat | How it scales | Source |
|---|---|---|
| Weapon damage | Diminishing curve on copies · only while coinflipHeads | C_Joker_Coinflip_Bonus |
Curve
| Copies | 0 | 1 | 2 | 3 |
|---|---|---|---|---|
| Value | 1 | 2 | 2.5 | 2.9 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.9.
Resolved in FL_Items.F_ApplyImpactDamages.
Raw record
Show the extracted row
{
"id": "jokerCoinFlip",
"value": 0.9,
"rarity": "legendary",
"requiredAmountSlots": 5,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": "challengeGambleJokerCoinFlip",
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. The bonus flattens while the penalty keeps growing. One copy or none.
Weapon damage by copies
Show as a table
| Copies | Weapon damage |
|---|---|
| 0 | 0% |
| 1 | +190% |
| 2 | +240% |
| 3 | +278% |
| 4 | +290% |
| 5 | +290% |
| 6 | +290% |
| 7 | +290% |
| 8 | +290% |
| 9 | +290% |
| 10 | +290% |
| 11 | +290% |
| 12 | +290% |
| 13 | +290% |
| 14 | +290% |
| 15 | +290% |
This card on its own, out to 15 copies. Assumes coin is on the bonus side. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Cannot be dropped
- Unlocked by the challenge Win the Coinflip Joker from the Gamba Machine (1 required)