Legendary 5 slots Computed
GLASS CANNON card icon

GLASS CANNON

+40% weapon and melee damage, but -25% HP

What it does

The numbers below are calculated from the game files.

Damage up, health down by 25% per copy.

StatHow it scalesSource
Weapon damage 40.0% per copy linear
Max health Diminishing curve on copies C_Joker_GlassCannon

Curve

C_Joker_GlassCannon
Copies01234
Value0-0.25-0.5-0.75-1

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in BP_PlayerState.F_RecomputeHeal + FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerGlassCannon",
  "value": 1,
  "rarity": "legendary",
  "requiredAmountSlots": 5,
  "maxAvailable": 2,
  "buyPrice": 1200,
  "sellPrice": 600,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemHero"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item. The health cost is linear while the damage is not. Two copies at most.

Effect by copies

-200%0%+200%+400%+600%0123456789101112131415Copiesequip cap+600%-90%
Show as a table
CopiesWeapon damageMax health
00%0%
1+40%-25%
2+80%-50%
3+120%-75%
4+160%-90% (capped)
5+200%-90% (capped)
6+240%-90% (capped)
7+280%-90% (capped)
8+320%-90% (capped)
9+360%-90% (capped)
10+400%-90% (capped)
11+440%-90% (capped)
12+480%-90% (capped)
13+520%-90% (capped)
14+560%-90% (capped)
15+600%-90% (capped)

This card on its own, out to 15 copies. The equip screen stops at 2; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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