Mythic 4 slots Trigger
LAZY
Ammo pickups are disabled. Gain 10% of max ammo every 12 sec.
What it does
Fires on an event, so it has no standing stat value to compute.
Disables ammo pickups entirely in exchange.
| Stat | How it scales | Source |
|---|---|---|
| Ammo regeneration | Diminishing curve on copies | C_Joker_Lazy |
Fires on timer and grants ammo regeneration .
Curve
C_Joker_Lazy
| Copies | 1 | 2 | 3 |
|---|---|---|---|
| Value | 0.1 | 0.2 | 0.3 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in AC_PlayerStateJoker ubergraph.
Raw record
Show the extracted row
{
"id": "jokerLazy",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Regeneration scales evenly, but it cannot be dropped.
Ammo regeneration by copies
Show as a table
| Copies | Ammo regeneration |
|---|---|
| 0 | 0% |
| 1 | +10% |
| 2 | +20% |
| 3 | +30% |
| 4 | +30% |
| 5 | +30% |
| 6 | +30% |
| 7 | +30% |
| 8 | +30% |
| 9 | +30% |
| 10 | +30% |
| 11 | +30% |
| 12 | +30% |
| 13 | +30% |
| 14 | +30% |
| 15 | +30% |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Cannot be dropped