Mythic 4 slots Computed
WEST WIZARD
Gain -30% spell cooldown, but -30% HP
What it does
The numbers below are calculated from the game files.
Both sides move together: 30 points of cooldown for 30 points of health per copy, each flooring at 10%.
| Stat | How it scales | Source |
|---|---|---|
| Max health | Diminishing curve on copies | C_Joker_WestWizard |
| Spell cooldown | 30.0% per copy | linear |
Curve
C_Joker_WestWizard
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 0 | -0.3 | -0.6 | -0.9 | -1 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_PlayerState.F_RecomputeHeal + AC_PlayerItems.F_SpellCooldownTweak.
Raw record
Show the extracted row
{
"id": "jokerWestWizard",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. The third copy spends 30% of your health for the last stretch of cooldown. Rarely worth it.
Max health and spell cooldown by copies
Show as a table
| Copies | Max health and spell cooldown |
|---|---|
| 0 | 0% |
| 1 | -30% |
| 2 | -60% |
| 3 | -90% |
| 4 | -90% (capped) |
| 5 | -90% (capped) |
| 6 | -90% (capped) |
| 7 | -90% (capped) |
| 8 | -90% (capped) |
| 9 | -90% (capped) |
| 10 | -90% (capped) |
| 11 | -90% (capped) |
| 12 | -90% (capped) |
| 13 | -90% (capped) |
| 14 | -90% (capped) |
| 15 | -90% (capped) |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate