STONKS
+20% chance that opening a chest gives you a random Joker
What it does
Fires on an event, so it has no standing stat value to compute.
A chance that opening a chest also hands you a joker. The chance runs through a curve rather than adding up, and it stops climbing after four copies.
Fires on opening a chest and grants a random joker .
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Chest_Loot.ExecuteUbergraph via BPFL_FunctionLibrary.F_JokerDiminushingReturn.
Raw record
Show the extracted row
{
"id": "jokerStonks",
"value": 1,
"rarity": "superRare",
"requiredAmountSlots": 3,
"maxAvailable": 1,
"buyPrice": 500,
"sellPrice": 250,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. The first two copies are worth 20% each. The third adds 10 and the fourth 5, and the curve has no key past four, so the chance clamps at 55% however many you hold. Pass the third on.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate