Normal 1 slot Computed
SPARE BULLETS
+10% ammo bag
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Magazine | 10.0% per copy | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.1.
Resolved in BP_Item.F_InitItemDatas.
Raw record
Show the extracted row
{
"id": "jokerSpareBullets",
"value": 0.1,
"rarity": "classic",
"requiredAmountSlots": 1,
"maxAvailable": 2,
"buyPrice": 50,
"sellPrice": 25,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Larger magazine, applied when the weapon initialises.
Magazine by copies
Show as a table
| Copies | Magazine |
|---|---|
| 0 | 0 |
| 1 | +0.1 |
| 2 | +0.2 |
| 3 | +0.3 |
| 4 | +0.4 |
| 5 | +0.5 |
| 6 | +0.6 |
| 7 | +0.7 |
| 8 | +0.8 |
| 9 | +0.9 |
| 10 | +1 |
| 11 | +1.1 |
| 12 | +1.2 |
| 13 | +1.3 |
| 14 | +1.4 |
| 15 | +1.5 |
This card on its own, out to 15 copies. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Only drops with more than one player
- Cannot be dropped