Mythic 4 slots Trigger
SECOND WIND card icon

SECOND WIND

Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

What it does

Fires on an event, so it has no standing stat value to compute.

StatHow it scalesSource
Cooldown Diminishing curve on copies C_Joker_SecondWInd

Fires on fatal hit and grants survive with 50 health on a cooldown.

Curve

C_Joker_SecondWInd
Copies123456
Value18012090604030

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in BP_PlayerState.F_TriggerOnDeathJokers.

Raw record

Show the extracted row
{
  "id": "jokerSecondWind",
  "value": 1,
  "rarity": "epic",
  "requiredAmountSlots": 4,
  "maxAvailable": 1,
  "buyPrice": 800,
  "sellPrice": 400,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemHero"
  ],
  "isEnabled": true
}

Stacking

The game allows 1 copy on one item. Copies cut the cooldown hard, but the card cannot be dropped so you cannot pass spares.

Cooldown by copies

0 s50 s100 s150 s200 s0123456789101112131415Copiesequip cap30 s
Show as a table
CopiesCooldown
1180 s
2120 s
390 s
460 s
540 s
630 s
730 s
830 s
930 s
1030 s
1130 s
1230 s
1330 s
1430 s
1530 s

This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Cannot be dropped

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