Normal 1 slot Computed
LIGHTWEIGHT
-5% gravity
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Gravity | -5.0% per copy | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.05.
Resolved in BP_Player.F_UpdateGravity.
Raw record
Show the extracted row
{
"id": "jokerLightWeight",
"value": 0.05,
"rarity": "classic",
"requiredAmountSlots": 1,
"maxAvailable": 2,
"buyPrice": 50,
"sellPrice": 25,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Lower gravity, clamped between 0.25 and 2.
Gravity by copies
Show as a table
| Copies | Gravity |
|---|---|
| 0 | 0% |
| 1 | -5% |
| 2 | -10% |
| 3 | -15% |
| 4 | -20% |
| 5 | -25% |
| 6 | -30% |
| 7 | -35% |
| 8 | -40% |
| 9 | -45% |
| 10 | -50% |
| 11 | -55% |
| 12 | -60% |
| 13 | -65% |
| 14 | -70% |
| 15 | -75% |
| 16 | -75% (capped) |
| 17 | -75% (capped) |
| 18 | -75% (capped) |
This card on its own, out to 18 copies. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate