Mythic 4 slots Computed
JOKER DEALER
Gain +1 HP for each active Joker
What it does
The numbers below are calculated from the game files.
Counts every joker you hold, including ones picked up mid-run that are not eligible for your weapons.
| Stat | How it scales | Source |
|---|---|---|
| Max health | Scales with every joker you hold | jokerCount |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_PlayerState.F_RecomputeHeal.
Raw record
Show the extracted row
{
"id": "jokerTweakDealer",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. The one card that rewards hoarding ineligible pickups.
Max health by copies
Show as a table
| Copies | Max health |
|---|---|
| 0 | 0% |
| 1 | +100% |
| 2 | +400% |
| 3 | +900% |
| 4 | +1600% |
| 5 | +2500% |
| 6 | +3600% |
| 7 | +4900% |
| 8 | +6400% |
| 9 | +8100% |
| 10 | +10000% |
| 11 | +12100% |
| 12 | +14400% |
| 13 | +16900% |
| 14 | +19600% |
| 15 | +22500% |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Only drops with more than one player
- Cannot be dropped