HOARDER
+15% chance that collecting a Joker makes another random one appear
What it does
Fires on an event, so it has no standing stat value to compute.
A chance that picking up a joker makes another appear. The chance combines as odds rather than as a sum, so it approaches certainty without ever reaching it.
Fires on collecting a joker and grants another random joker .
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Pickable_Joker.F_Hoarder.
Raw record
Show the extracted row
{
"id": "jokerHoarder",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": "challengeCollect30JokersInSingleMission",
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Copies combine as 1 - 1 / (1 + 0.176 x copies), so the second is worth 11 points where the first was worth 15, and it keeps shrinking. A spare is worth more as a teammate's first.
How to get it
- Bought in the joker shop
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate
- Unlocked by the challenge Collect a minimum of 30 Jokers in a single mission (1 required)