Fine 2 slots Computed
HOP card icon

HOP

+20% jump height

What it does

The numbers below are calculated from the game files.

StatHow it scalesSource
Jump height 20.0% per copy linear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 0.2.

Resolved in BP_Player.F_GetJumpHeight.

Raw record

Show the extracted row
{
  "id": "jokerHop",
  "value": 0.2,
  "rarity": "rare",
  "requiredAmountSlots": 2,
  "maxAvailable": 1,
  "buyPrice": 300,
  "sellPrice": 150,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemHero"
  ],
  "isEnabled": true
}

Stacking

The game allows 1 copy on one item. Higher jumps, stacks evenly.

Jump height by copies

0%+100%+200%+300%0123456789101112131415Copiesequip cap+300%
Show as a table
CopiesJump height
00%
1+20%
2+40%
3+60%
4+80%
5+100%
6+120%
7+140%
8+160%
9+180%
10+200%
11+220%
12+240%
13+260%
14+280%
15+300%

This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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