Prime 3 slots Trigger
LAST BASTION
Upon reaching 25% HP, gain +50 shield (cooldown: 60 sec.)
What it does
Fires on an event, so it has no standing stat value to compute.
| Stat | How it scales | Source |
|---|---|---|
| Shield granted | Diminishing curve on copies | C_Joker_FreezeOver |
Fires on dropping to 25% health and grants shield on a cooldown.
Curve
C_Joker_FreezeOver
| Copies | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| Value | 0 | 50 | 100 | 125 | 150 | 175 | 200 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in AC_PlayerStateJoker ubergraph.
Raw record
Show the extracted row
{
"id": "jokerFreezeOver",
"value": 1,
"rarity": "superRare",
"requiredAmountSlots": 3,
"maxAvailable": 1,
"buyPrice": 500,
"sellPrice": 250,
"associatedChallenge": null,
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Shield granted bends after two copies.
Shield granted by copies
Show as a table
| Copies | Shield granted |
|---|---|
| 0 | 0 |
| 1 | +50 |
| 2 | +100 |
| 3 | +125 |
| 4 | +150 |
| 5 | +175 |
| 6 | +200 |
| 7 | +200 |
| 8 | +200 |
| 9 | +200 |
| 10 | +200 |
| 11 | +200 |
| 12 | +200 |
| 13 | +200 |
| 14 | +200 |
| 15 | +200 |
This card on its own, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate