Fine 2 slots Not modelled
SOUL REAPER
Increase your acquired Souls by 20% at the end of a mission
What it does
Its effect lives in code this project has not decoded, so only the in-game text is shown.
A hero or economy effect that is not resolved through a stat aggregator.
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.2.
Raw record
Show the extracted row
{
"id": "jokerSoulReaper",
"value": 0.2,
"rarity": "rare",
"requiredAmountSlots": 2,
"maxAvailable": 1,
"buyPrice": 300,
"sellPrice": 150,
"associatedChallenge": "challengePickUp5000Souls",
"availableOnItems": [
"itemHero"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item.
How to get it
- Bought in the joker shop
- Drops in solo play
- Can be dropped and passed to a teammate
- Unlocked by the challenge Gather 5,000 souls in missions (5000 required)