Primary weapon
Leveredge
Crisp lever action, flawless precision, and rugged reloads. Once used to win sickly goldfish at the fair, now wins gunfights.
- TypePrimary weapon
- Unlocks at hero level12
- Fire rate0.50s between shots
- Magazine10
- Reserve ammo90
- Damage per shot50
- XP multiplier0.6×
- BlueprintblueprintWinchester
Items/BP_Item_Winchester · bullet BP_PlayerBullet_LongRanger_C
Jokers this weapon can hold
49 cards are eligible. The rest of the 149 in the game will do nothing here, in the equipment screen or during a run.
Cards are equipped to one item at a time, so a card in Works on both is not shared between your weapons. It means you can build either slot around it, and a spare copy has somewhere to go.
Fits Leveredge49
BRACING
CHICKSHOT
FREE COCKTAIL
GOLD TOOTH
HEAVY WEAPON
PANIC ATTACK
PARTY SHOT
PIGSHOT
QUICKDRAW
SWIFT SHOT
ANTI-GRAVITY FALLS
BELL SHOT
CACTUS DAY
CLUTCH
CRACKSHOT
FAST HANDS
LUCKY STRIKE
PICK PICK
PRECIOUS RUSH
RUN & GUN
RUN & RELOAD
SHROOM GRAVE
SWITCHSHOT
AMMO SUPPLY
AVALANCHE
DESTROYER
EXPLOSIVE HITS Pyro
EXPLOSIVE HITS Acid
EXPLOSIVE HITS Elec
EXPLOSIVE HITS Frost
PEW PEW PEW
RAMPAGE
RELOAD MASTERY
SCRUB HIT
SHARP SHOOTER
WEAK LINK
WEAKSPOT REFUND
EXECUTE
HEADBANG
RIPOSTE
ALL MIGHTY
CAMPER
JOKER TRICK
MACHINE GUN
RICOCHET
SPEEDSTER
VAMPIRE
EAGLE LEVER
STACKED LEVER
∞ no diminishing-return curve, so every copy pays the same again×2 copies before it stops improving; a spare past that is worth more to a teammate? effect not decoded, so no claim either wayA dashed outline means the card fires on an event, so it has no computed number.
Full table
| Card | Rarity | Slots | Collect until | Stacks well until | Buy | Effect data |
|---|---|---|---|---|---|---|
| Normal | 1 | ∞ · equip 2 | Stacks evenly to 2 | 50 | Computed | |
| Normal | 1 | ×2 · equip 2 | Up to 2 copies | 50 | Trigger | |
| Normal | 1 | ∞ · equip 2 | Up to 2 copies | 50 | Trigger | |
| Normal | 1 | ×10 · equip 10 | Up to 10 copies | 50 | Trigger | |
| Normal | 1 | ∞ · equip 2 | Stacks evenly to 2 | 50 | Computed | |
| Normal | 1 | ∞ · equip 1 | One copy only | 50 | Trigger | |
| Normal | 1 | ×2 · equip 2 | Up to 2 copies | 50 | Trigger | |
| Normal | 1 | ×20 · equip 2 | Up to 2 copies | 50 | Trigger | |
| Normal | 1 | ∞ · equip 2 | Stacks evenly to 2 | 50 | Computed | |
| Normal | 1 | ∞ · equip 4 | Stacks evenly to 4 | 50 | Computed | |
| Fine | 2 | ×50 · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ×20 · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ×20 · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ∞ · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ∞ · equip 2 | Stacks evenly to 2 | 300 | Computed | |
| Fine | 2 | ∞ · equip 2 | Stacks evenly to 2 | 300 | Computed | |
| Fine | 2 | ×10 · equip 2 | Stacks evenly to 2 | 300 | Trigger | |
| Fine | 2 | ×10 · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ×10 · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ×3 · equip 6 | Bends after 3 | 300 | Conditional | |
| Fine | 2 | ×3 · equip 6 | Bends after 3 | 300 | Conditional | |
| Fine | 2 | ×10 · equip 2 | Up to 2 copies | 300 | Trigger | |
| Fine | 2 | ∞ · equip 2 | Up to 2 copies | 300 | Trigger | |
| Prime | 3 | ×20 · equip 2 | Up to 2 copies | 500 | Trigger | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Computed | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Computed | |
| Prime | 3 | ×20 · equip 2 | Up to 2 copies | 500 | Trigger | |
| Prime | 3 | ×20 · equip 2 | Up to 2 copies | 500 | Trigger | |
| Prime | 3 | ×20 · equip 2 | Up to 2 copies | 500 | Trigger | |
| Prime | 3 | ×20 · equip 2 | Up to 2 copies | 500 | Trigger | |
| Prime | 3 | ∞ · equip 1 | One copy only | 500 | Computed | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Conditional | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Computed | |
| Prime | 3 | ∞ · equip 1 | One copy only | 500 | Trigger | |
| Prime | 3 | ∞ · equip 2 | Stacks evenly to 2 | 500 | Computed | |
| Prime | 3 | ×1 · equip 2 | Do not stack | 500 | Computed | |
| Prime | 3 | ×5 · equip 4 | Up to 4 copies | 500 | Trigger | |
| Mythic | 4 | ×2 · equip 1 | Bends after 2 | 800 | Computed | |
| Mythic | 4 | ∞ · equip 1 | One copy only | 800 | Computed | |
| Mythic | 4 | ×2 · equip 2 | Bends after 2 | 800 | Conditional | |
| Legendary | 5 | ×1 · equip 1 | One copy only | 1,200 | Conditional | |
| Legendary | 5 | ×2 · equip 1 | One copy only | 1,200 | Trigger | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Conditional | |
| Legendary | 5 | ×1 · equip 1 | One copy only | 1,200 | Conditional | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Computed | |
| Legendary | 5 | ×1 · equip 1 | One copy only | 1,200 | Conditional | |
| Legendary | 5 | ∞ · equip 1 | One copy only | 1,200 | Trigger | |
| Unique | 4 | ×1 · equip 1 | One copy only | 1,200 | Conditional | |
| Unique | 4 | ∞ · equip 1 | One copy only | 1,200 | Trigger |
"Worth taking" is the point where extra copies stop paying for their slots, read from each card's diminishing-return curve. Beyond it, a spare copy is worth more to a teammate who has none.