Fine 2 slots Conditional
RUN & RELOAD card icon

RUN & RELOAD

+50% move speed when reloading

What it does

Calculated, but only while the stated condition holds.

StatHow it scalesSource
Move speed while reloading Diminishing curve on copies · only while reloading C_Joker_RunAndReload

Curve

C_Joker_RunAndReload
Copies012345678
Value02755507709901185138015451710

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in BP_Item ubergraph.

Raw record

Show the extracted row
{
  "id": "jokerRunAndReload",
  "value": 1,
  "rarity": "rare",
  "requiredAmountSlots": 2,
  "maxAvailable": 6,
  "buyPrice": 300,
  "sellPrice": 150,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemDualRevolver",
    "itemLongRanger",
    "itemPistol",
    "itemQuadCylinder",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 6 copies on one item. Mild taper from the third copy; it keeps paying longer than most.

Move speed while reloading by copies

0%+100%+200%+300%+400%0123456789101112131415Copiesequip cap+310.9%
Show as a table
CopiesMove speed while reloading
00%
1+50%
2+100%
3+140%
4+180%
5+215.5%
6+250.9%
7+280.9%
8+310.9%
9+310.9%
10+310.9%
11+310.9%
12+310.9%
13+310.9%
14+310.9%
15+310.9%

This card on its own on the Dual Revolvers, out to 15 copies. Assumes reloading. The equip screen stops at 6; copies picked up during a run stack past it.

Worth taking 3 copies. Effects are strictly per player, so a spare beyond that is worth more to a teammate who has none .

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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