Fine 2 slots Trigger
CACTUS DAY card icon

CACTUS DAY

+5% chance for a Cactus Mino to spawn when an enemy dies

What it does

Fires on an event, so it has no standing stat value to compute.

Fires on unclassified and grants see the in-game description .

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 0.05.

Raw record

Show the extracted row
{
  "id": "jokerCactusDay",
  "value": 0.05,
  "rarity": "rare",
  "requiredAmountSlots": 2,
  "maxAvailable": 2,
  "buyPrice": 300,
  "sellPrice": 150,
  "associatedChallenge": "challengeSecretDesert",
  "availableOnItems": [
    "itemBanjo",
    "itemBoomerang",
    "itemBow",
    "itemDualRevolver",
    "itemKnuckles",
    "itemLasso",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item.

Chance by copies

0%25%50%75%100%0246810121416182022Copiesequip cap100%
Show as a table
CopiesChance
00%
15%
210%
315%
420%
525%
630%
735%
840%
945%
1050%
1155%
1260%
1365%
1470%
1575%
1680%
1785%
1890%
1995%
20100%
21100% (capped)
22100% (capped)
23100% (capped)

This card on its own on the Banjo, out to 23 copies. The chance is read from the card text and is certain once it reaches 100%. The equip screen stops at 2; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate
  • Unlocked by the challenge Complete the secret mission on the Desert map (1 required)

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