Fine 2 slots Computed
CRACKSHOT card icon

CRACKSHOT

+7% damage

What it does

The numbers below are calculated from the game files.

StatHow it scalesSource
Weapon damage 7.0% per copy linear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 0.07.

Resolved in FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerCrackShot",
  "value": 0.07,
  "rarity": "rare",
  "requiredAmountSlots": 2,
  "maxAvailable": 2,
  "buyPrice": 300,
  "sellPrice": 150,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBanjo",
    "itemBoomerang",
    "itemBow",
    "itemDualRevolver",
    "itemKnuckles",
    "itemLasso",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item. Plain damage, stacks evenly.

Weapon damage by copies

0%+50%+100%+150%0123456789101112131415Copiesequip cap+105%
Show as a table
CopiesWeapon damage
00%
1+7%
2+14%
3+21%
4+28%
5+35%
6+42%
7+49%
8+56%
9+63%
10+70%
11+77%
12+84%
13+91%
14+98%
15+105%

This card on its own on the Banjo, out to 15 copies. The equip screen stops at 2; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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