Fine 2 slots Trigger
BELL SHOT
+5% chance for weakspot hits to summon a healing ghost bell
What it does
Fires on an event, so it has no standing stat value to compute.
Fires on unclassified and grants see the in-game description .
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.05.
Raw record
Show the extracted row
{
"id": "jokerBellShot",
"value": 0.05,
"rarity": "rare",
"requiredAmountSlots": 2,
"maxAvailable": 2,
"buyPrice": 300,
"sellPrice": 150,
"associatedChallenge": "challengeSecretFarWest",
"availableOnItems": [
"itemBow",
"itemDualRevolver",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemSheriffStar",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item.
Chance by copies
Show as a table
| Copies | Chance |
|---|---|
| 0 | 0% |
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
| 4 | 20% |
| 5 | 25% |
| 6 | 30% |
| 7 | 35% |
| 8 | 40% |
| 9 | 45% |
| 10 | 50% |
| 11 | 55% |
| 12 | 60% |
| 13 | 65% |
| 14 | 70% |
| 15 | 75% |
| 16 | 80% |
| 17 | 85% |
| 18 | 90% |
| 19 | 95% |
| 20 | 100% |
| 21 | 100% (capped) |
| 22 | 100% (capped) |
| 23 | 100% (capped) |
This card on its own on the Bow, out to 23 copies. The chance is read from the card text and is certain once it reaches 100%. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate
- Unlocked by the challenge Complete the secret mission on the Far West map (1 required)