Mythic 4 slots Conditional
RIPOSTE
After your shield absorbs a hit, your next attack deals +100% damage
What it does
Calculated, but only while the stated condition holds.
Fires on the next attack after your shield absorbs a hit.
| Stat | How it scales | Source |
|---|---|---|
| Weapon damage | Diminishing curve on copies · only while shielded | C_Joker_Riposte |
Curve
C_Joker_Riposte
| Copies | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| Value | 1 | 2 | 2.25 | 2.5 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in FL_Items.F_ApplyImpactDamages.
Raw record
Show the extracted row
{
"id": "jokerRiposte",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 2,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemBanjo",
"itemBoomerang",
"itemBow",
"itemDualRevolver",
"itemKnuckles",
"itemLasso",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemSheriffStar",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. The second copy doubles the bonus, the third adds a quarter of that again. Two is the sensible stopping point.
Weapon damage by copies
Show as a table
| Copies | Weapon damage |
|---|---|
| 0 | 0% |
| 1 | +100% |
| 2 | +200% |
| 3 | +225% |
| 4 | +250% |
| 5 | +250% |
| 6 | +250% |
| 7 | +250% |
| 8 | +250% |
| 9 | +250% |
| 10 | +250% |
| 11 | +250% |
| 12 | +250% |
| 13 | +250% |
| 14 | +250% |
| 15 | +250% |
This card on its own on the Banjo, out to 15 copies. Assumes shield active. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate