Mythic 4 slots Computed
EXECUTE
Your hits instantly kill enemies below 20% HP, except elites and bosses
What it does
The numbers below are calculated from the game files.
Instantly kills non-elite enemies below the threshold: 20% at one copy, 30% at two, 35% at three.
| Stat | How it scales | Source |
|---|---|---|
| Execute threshold | Diminishing curve on copies | C_Joker_Execute |
Curve
C_Joker_Execute
| Copies | 1 | 2 | 3 |
|---|---|---|---|
| Value | 0.8 | 0.7 | 0.65 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in FL_Items.F_ApplyImpactDamages.
Raw record
Show the extracted row
{
"id": "jokerExecute",
"value": 1,
"rarity": "epic",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 800,
"sellPrice": 400,
"associatedChallenge": null,
"availableOnItems": [
"itemBanjo",
"itemBoomerang",
"itemBow",
"itemDualRevolver",
"itemKnuckles",
"itemLasso",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemSheriffStar",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. The second copy adds ten points, the third only five.
Execute threshold by copies
Show as a table
| Copies | Execute threshold |
|---|---|
| 0 | 0% |
| 1 | +20% |
| 2 | +30% |
| 3 | +35% |
| 4 | +35% |
| 5 | +35% |
| 6 | +35% |
| 7 | +35% |
| 8 | +35% |
| 9 | +35% |
| 10 | +35% |
| 11 | +35% |
| 12 | +35% |
| 13 | +35% |
| 14 | +35% |
| 15 | +35% |
This card on its own on the Banjo, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate