Fine 2 slots Conditional
RUN & GUN card icon

RUN & GUN

+30% move speed when shooting

What it does

Calculated, but only while the stated condition holds.

StatHow it scalesSource
Move speed while shooting Diminishing curve on copies · only while moving C_Joker_RunAndGun

Curve

C_Joker_RunAndGun
Copies0123456
Value0165330495630740850

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in BP_Item ubergraph.

Raw record

Show the extracted row
{
  "id": "jokerRunAndGun",
  "value": 1,
  "rarity": "rare",
  "requiredAmountSlots": 2,
  "maxAvailable": 6,
  "buyPrice": 300,
  "sellPrice": 150,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBoomerang",
    "itemBow",
    "itemDualRevolver",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 6 copies on one item. Linear to three copies, then it tapers.

Move speed while shooting by copies

0%+50%+100%+150%+200%0123456789101112131415Copiesequip cap+154.5%
Show as a table
CopiesMove speed while shooting
00%
1+30%
2+60%
3+90%
4+114.5%
5+134.5%
6+154.5%
7+154.5%
8+154.5%
9+154.5%
10+154.5%
11+154.5%
12+154.5%
13+154.5%
14+154.5%
15+154.5%

This card on its own on the Boomerang, out to 15 copies. Assumes moving while shooting. The equip screen stops at 6; copies picked up during a run stack past it.

Worth taking 3 copies. Effects are strictly per player, so a spare beyond that is worth more to a teammate who has none .

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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