Unique 4 slots Conditional
EAGLE LEVER card icon

EAGLE LEVER

Consecutive shots without missing grant +10% damage, stacking up to +50%

What it does

Calculated, but only while the stated condition holds.

Builds with consecutive hits, ceiling +50%.

StatHow it scalesSource
Weapon damage Scales with consecutiveShots stateLinear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 0.1.

Resolved in FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerEagleLever",
  "value": 0.1,
  "rarity": "unique",
  "requiredAmountSlots": 4,
  "maxAvailable": 1,
  "buyPrice": 1200,
  "sellPrice": 600,
  "associatedChallenge": "challengeLvl35ItemWinchester",
  "availableOnItems": [
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 1 copy on one item. Leveredge exclusive.

Weapon damage by copies

0%+20%+40%+60%0123456789101112131415Copiesequip cap+50%
Show as a table
CopiesWeapon damage
00%
1+50% (capped)
2+50% (capped)
3+50% (capped)
4+50% (capped)
5+50% (capped)
6+50% (capped)
7+50% (capped)
8+50% (capped)
9+50% (capped)
10+50% (capped)
11+50% (capped)
12+50% (capped)
13+50% (capped)
14+50% (capped)
15+50% (capped)

This card on its own on the Leveredge, out to 15 copies. Assumes consecutive hits on one target at 20. The equip screen stops at 1; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Only drops with more than one player
  • Can be dropped and passed to a teammate
  • Unlocked by the challenge Reach level 35 with the Leveredge (35 required)

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