Unique 4 slots Conditional
EAGLE LEVER
Consecutive shots without missing grant +10% damage, stacking up to +50%
What it does
Calculated, but only while the stated condition holds.
Builds with consecutive hits, ceiling +50%.
| Stat | How it scales | Source |
|---|---|---|
| Weapon damage | Scales with consecutiveShots | stateLinear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.1.
Resolved in FL_Items.F_ApplyImpactDamages.
Raw record
Show the extracted row
{
"id": "jokerEagleLever",
"value": 0.1,
"rarity": "unique",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": "challengeLvl35ItemWinchester",
"availableOnItems": [
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Leveredge exclusive.
Weapon damage by copies
Show as a table
| Copies | Weapon damage |
|---|---|
| 0 | 0% |
| 1 | +50% (capped) |
| 2 | +50% (capped) |
| 3 | +50% (capped) |
| 4 | +50% (capped) |
| 5 | +50% (capped) |
| 6 | +50% (capped) |
| 7 | +50% (capped) |
| 8 | +50% (capped) |
| 9 | +50% (capped) |
| 10 | +50% (capped) |
| 11 | +50% (capped) |
| 12 | +50% (capped) |
| 13 | +50% (capped) |
| 14 | +50% (capped) |
| 15 | +50% (capped) |
This card on its own on the Leveredge, out to 15 copies. Assumes consecutive hits on one target at 20. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Only drops with more than one player
- Can be dropped and passed to a teammate
- Unlocked by the challenge Reach level 35 with the Leveredge (35 required)