JOKER TRICK
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
What it does
Calculated, but only while the stated condition holds.
Multiplies by the number of distinct rarities slotted on the same item, so it rewards a deliberately varied build rather than a narrow one. The game counts this itself, so the builder derives it from what you have equipped.
| Stat | How it scales | Source |
|---|---|---|
| Attack speed | Scales with distinctRarities | stateLinear |
| Weapon damage | Scales with distinctRarities | stateLinear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.07.
Resolved in BP_Item.F_GetAttackSpeed + FL_Items.F_ApplyImpactDamages.
Raw record
Show the extracted row
{
"id": "jokerOneTrick",
"value": 0.07,
"rarity": "legendary",
"requiredAmountSlots": 5,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": null,
"availableOnItems": [
"itemBanjo",
"itemDualRevolver",
"itemKnuckles",
"itemLasso",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemSheriffStar",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Worth more the more rarity tiers share the weapon with it.
Attack speed and weapon damage by copies
Show as a table
| Copies | Attack speed and weapon damage |
|---|---|
| 0 | 0% |
| 1 | +7% |
| 2 | +14% |
| 3 | +21% |
| 4 | +28% |
| 5 | +35% |
| 6 | +42% |
| 7 | +49% |
| 8 | +56% |
| 9 | +63% |
| 10 | +70% |
| 11 | +77% |
| 12 | +84% |
| 13 | +91% |
| 14 | +98% |
| 15 | +105% |
This card on its own on the Banjo, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Only drops with more than one player
- Cannot be dropped