Legendary 5 slots Conditional
ALL MIGHTY card icon

ALL MIGHTY

Gain +1% damage per 1 shield point, up to 80%

What it does

Calculated, but only while the stated condition holds.

+1% damage per shield point, ceiling +80%.

StatHow it scalesSource
Weapon damage Scales with shieldPoints stateLinear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerAllMighty",
  "value": 1,
  "rarity": "legendary",
  "requiredAmountSlots": 5,
  "maxAvailable": 1,
  "buyPrice": 1200,
  "sellPrice": 600,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBanjo",
    "itemBoomerang",
    "itemBow",
    "itemDualRevolver",
    "itemKnuckles",
    "itemLasso",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 1 copy on one item. Wants a shield build; the cap makes extra copies pointless.

Weapon damage by copies

0%+20%+40%+60%+80%0123456789101112131415Copiesequip cap+80%
Show as a table
CopiesWeapon damage
00%
1+80% (capped)
2+80% (capped)
3+80% (capped)
4+80% (capped)
5+80% (capped)
6+80% (capped)
7+80% (capped)
8+80% (capped)
9+80% (capped)
10+80% (capped)
11+80% (capped)
12+80% (capped)
13+80% (capped)
14+80% (capped)
15+80% (capped)

This card on its own on the Banjo, out to 15 copies. Assumes shield points at 200. The equip screen stops at 1; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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