Legendary 5 slots Conditional
MACHINE GUN
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
What it does
Calculated, but only while the stated condition holds.
Scales with damage dealt this mission: +0.3% attack speed per 50 damage. Excluded on the Bow.
| Stat | How it scales | Source |
|---|---|---|
| Attack speed | 0.3% per copy | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.003.
Resolved in BP_Item.F_GetAttackSpeed.
Raw record
Show the extracted row
{
"id": "jokerMachineGun",
"value": 0.003,
"rarity": "legendary",
"requiredAmountSlots": 5,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": null,
"availableOnItems": [
"itemBow",
"itemDualRevolver",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemSheriffStar",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Capped at one copy; it ramps within a mission instead.
Attack speed by copies
Show as a table
| Copies | Attack speed |
|---|---|
| 0 | 0% |
| 1 | +0.3% |
| 2 | +0.6% |
| 3 | +0.9% |
| 4 | +1.2% |
| 5 | +1.5% |
| 6 | +1.8% |
| 7 | +2.1% |
| 8 | +2.4% |
| 9 | +2.7% |
| 10 | +3% |
| 11 | +3.3% |
| 12 | +3.6% |
| 13 | +3.9% |
| 14 | +4.2% |
| 15 | +4.5% |
This card on its own on the Bow, out to 15 copies. Assumes damage dealt this mission at 20000. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate