Legendary 5 slots Computed
RICOCHET
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Ricochets | 100.0% per copy | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Item.F_GetRicochetsAmount.
Raw record
Show the extracted row
{
"id": "jokerRicochet",
"value": 1,
"rarity": "legendary",
"requiredAmountSlots": 5,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": null,
"availableOnItems": [
"itemDualRevolver",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Each copy adds a bounce.
Ricochets by copies
Show as a table
| Copies | Ricochets |
|---|---|
| 0 | 0 |
| 1 | +1 |
| 2 | +2 |
| 3 | +3 |
| 4 | +4 |
| 5 | +5 |
| 6 | +6 |
| 7 | +7 |
| 8 | +8 |
| 9 | +9 |
| 10 | +10 |
| 11 | +11 |
| 12 | +12 |
| 13 | +13 |
| 14 | +14 |
| 15 | +15 |
This card on its own on the Dual Revolvers, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate