Legendary 5 slots Conditional
SPEEDSTER card icon

SPEEDSTER

+1% damage and attack speed per 3% bonus move speed, up to +40%

What it does

Calculated, but only while the stated condition holds.

The curve reads your live move speed, not the number of copies: nothing below 550, up to +40% at 1210.

StatHow it scalesSource
Attack speed Curve on moveSpeed C_Joker_Speedster
Weapon damage Curve on moveSpeed C_Joker_Speedster

Curve

C_Joker_Speedster
Copies5501210
Value00.4

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in BP_Item.F_GetAttackSpeed + FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerSpeedster",
  "value": 1,
  "rarity": "legendary",
  "requiredAmountSlots": 5,
  "maxAvailable": 1,
  "buyPrice": 1200,
  "sellPrice": 600,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBanjo",
    "itemDualRevolver",
    "itemKnuckles",
    "itemLasso",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 1 copy on one item. One copy is the design. Extra copies multiply a value that is already clamped.

Attack speed and weapon damage by copies

0%+25%+50%+75%+100%0123456789101112131415Copiesequip cap+100%
Show as a table
CopiesAttack speed and weapon damage
00%
1+40%
2+80%
3+100% (capped)
4+100% (capped)
5+100% (capped)
6+100% (capped)
7+100% (capped)
8+100% (capped)
9+100% (capped)
10+100% (capped)
11+100% (capped)
12+100% (capped)
13+100% (capped)
14+100% (capped)
15+100% (capped)

This card on its own on the Banjo, out to 15 copies. Assumes current move speed at 1210. The equip screen stops at 1; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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