Prime 3 slots Computed
RELOAD MASTERY
Reloading an empty clip is 50% faster
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Reload speed | 50.0% per copy | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.5.
Resolved in BP_Item.F_GetReloadSpeed.
Raw record
Show the extracted row
{
"id": "jokerReloadMastery",
"value": 0.5,
"rarity": "superRare",
"requiredAmountSlots": 3,
"maxAvailable": 2,
"buyPrice": 500,
"sellPrice": 250,
"associatedChallenge": null,
"availableOnItems": [
"itemDualRevolver",
"itemLongRanger",
"itemPistol",
"itemQuadCylinder",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Stacks evenly across the six reloadable guns it covers.
Reload speed by copies
Show as a table
| Copies | Reload speed |
|---|---|
| 0 | 0% |
| 1 | +50% |
| 2 | +100% |
| 3 | +150% |
| 4 | +200% |
| 5 | +250% |
| 6 | +300% |
| 7 | +350% |
| 8 | +400% |
| 9 | +450% |
| 10 | +500% |
| 11 | +550% |
| 12 | +600% |
| 13 | +650% |
| 14 | +700% |
| 15 | +750% |
This card on its own on the Dual Revolvers, out to 15 copies. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate