Prime 3 slots Conditional
RAMPAGE card icon

RAMPAGE

Gain 5% reload speed on kill for 10 sec., up to 100%

What it does

Calculated, but only while the stated condition holds.

Builds stacks in combat and decays out of it. Contribution is capped at +100% reload speed.

StatHow it scalesSource
Reload speed Scales with rampageStacks stateLinear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in BP_Item.F_GetReloadSpeed.

Raw record

Show the extracted row
{
  "id": "jokerRampage",
  "value": 1,
  "rarity": "superRare",
  "requiredAmountSlots": 3,
  "maxAvailable": 2,
  "buyPrice": 500,
  "sellPrice": 250,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemDualRevolver",
    "itemLongRanger",
    "itemPistol",
    "itemQuadCylinder",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item. Wants sustained fights to be worth its slots.

Reload speed by copies

0%+25%+50%+75%+100%0123456789101112131415Copiesequip cap+100%
Show as a table
CopiesReload speed
00%
1+100% (capped)
2+100% (capped)
3+100% (capped)
4+100% (capped)
5+100% (capped)
6+100% (capped)
7+100% (capped)
8+100% (capped)
9+100% (capped)
10+100% (capped)
11+100% (capped)
12+100% (capped)
13+100% (capped)
14+100% (capped)
15+100% (capped)

This card on its own on the Dual Revolvers, out to 15 copies. Assumes rampage stacks at 20. The equip screen stops at 2; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Only drops with more than one player
  • Can be dropped and passed to a teammate

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