Prime 3 slots Conditional
RAMPAGE
Gain 5% reload speed on kill for 10 sec., up to 100%
What it does
Calculated, but only while the stated condition holds.
Builds stacks in combat and decays out of it. Contribution is capped at +100% reload speed.
| Stat | How it scales | Source |
|---|---|---|
| Reload speed | Scales with rampageStacks | stateLinear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Item.F_GetReloadSpeed.
Raw record
Show the extracted row
{
"id": "jokerRampage",
"value": 1,
"rarity": "superRare",
"requiredAmountSlots": 3,
"maxAvailable": 2,
"buyPrice": 500,
"sellPrice": 250,
"associatedChallenge": null,
"availableOnItems": [
"itemDualRevolver",
"itemLongRanger",
"itemPistol",
"itemQuadCylinder",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Wants sustained fights to be worth its slots.
Reload speed by copies
Show as a table
| Copies | Reload speed |
|---|---|
| 0 | 0% |
| 1 | +100% (capped) |
| 2 | +100% (capped) |
| 3 | +100% (capped) |
| 4 | +100% (capped) |
| 5 | +100% (capped) |
| 6 | +100% (capped) |
| 7 | +100% (capped) |
| 8 | +100% (capped) |
| 9 | +100% (capped) |
| 10 | +100% (capped) |
| 11 | +100% (capped) |
| 12 | +100% (capped) |
| 13 | +100% (capped) |
| 14 | +100% (capped) |
| 15 | +100% (capped) |
This card on its own on the Dual Revolvers, out to 15 copies. Assumes rampage stacks at 20. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Only drops with more than one player
- Can be dropped and passed to a teammate