Normal 1 slot Computed
HEAVY WEAPON card icon

HEAVY WEAPON

+10% damage, but +30% gravity while the weapon is active

What it does

The numbers below are calculated from the game files.

Heavier gravity is the cost.

StatHow it scalesSource
Weapon damage 10.0% per copy linear
Gravity 30.0% per copy linear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in FL_Items.F_ApplyImpactDamages + BP_Player.F_UpdateGravity.

Raw record

Show the extracted row
{
  "id": "jokerHeavyWeapon",
  "value": 1,
  "rarity": "classic",
  "requiredAmountSlots": 1,
  "maxAvailable": 2,
  "buyPrice": 50,
  "sellPrice": 25,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBanjo",
    "itemBoomerang",
    "itemDualRevolver",
    "itemKnuckles",
    "itemLasso",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item. Damage for mobility.

Effect by copies

0%+50%+100%+150%0123456789101112131415Copiesequip cap+150%+100%
Show as a table
CopiesWeapon damageGravity
00%0%
1+10%+30%
2+20%+60%
3+30%+90%
4+40%+100% (capped)
5+50%+100% (capped)
6+60%+100% (capped)
7+70%+100% (capped)
8+80%+100% (capped)
9+90%+100% (capped)
10+100%+100% (capped)
11+110%+100% (capped)
12+120%+100% (capped)
13+130%+100% (capped)
14+140%+100% (capped)
15+150%+100% (capped)

This card on its own on the Banjo, out to 15 copies. The equip screen stops at 2; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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