Fine 2 slots Trigger
LUCKY STRIKE
+10% chance to deal double damage per hit
What it does
Fires on an event, so it has no standing stat value to compute.
Fires on hit and grants bonus damage .
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.1.
Resolved in FL_Items.F_ApplyImpactDamages.
Raw record
Show the extracted row
{
"id": "jokerLuckyStrike",
"value": 0.1,
"rarity": "rare",
"requiredAmountSlots": 2,
"maxAvailable": 2,
"buyPrice": 300,
"sellPrice": 150,
"associatedChallenge": null,
"availableOnItems": [
"itemBanjo",
"itemBoomerang",
"itemBow",
"itemDualRevolver",
"itemKnuckles",
"itemLasso",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemSheriffStar",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item. Random proc; more copies raise the rate.
Chance by copies
Show as a table
| Copies | Chance |
|---|---|
| 0 | 0% |
| 1 | 10% |
| 2 | 20% |
| 3 | 30% |
| 4 | 40% |
| 5 | 50% |
| 6 | 60% |
| 7 | 70% |
| 8 | 80% |
| 9 | 90% |
| 10 | 100% |
| 11 | 100% (capped) |
| 12 | 100% (capped) |
| 13 | 100% (capped) |
| 14 | 100% (capped) |
| 15 | 100% (capped) |
This card on its own on the Banjo, out to 15 copies. The chance is read from the card text and is certain once it reaches 100%. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate