Fine 2 slots Trigger
LUCKY STRIKE card icon

LUCKY STRIKE

+10% chance to deal double damage per hit

What it does

Fires on an event, so it has no standing stat value to compute.

Fires on hit and grants bonus damage .

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 0.1.

Resolved in FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerLuckyStrike",
  "value": 0.1,
  "rarity": "rare",
  "requiredAmountSlots": 2,
  "maxAvailable": 2,
  "buyPrice": 300,
  "sellPrice": 150,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBanjo",
    "itemBoomerang",
    "itemBow",
    "itemDualRevolver",
    "itemKnuckles",
    "itemLasso",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item. Random proc; more copies raise the rate.

Chance by copies

0%25%50%75%100%0123456789101112131415Copiesequip cap100%
Show as a table
CopiesChance
00%
110%
220%
330%
440%
550%
660%
770%
880%
990%
10100%
11100% (capped)
12100% (capped)
13100% (capped)
14100% (capped)
15100% (capped)

This card on its own on the Banjo, out to 15 copies. The chance is read from the card text and is certain once it reaches 100%. The equip screen stops at 2; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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