Prime 3 slots Computed
WEAK LINK card icon

WEAK LINK

+35% weakspot damage, but -20% regular hits damage

What it does

The numbers below are calculated from the game files.

A damage penalty attached to some other benefit; it can never take you below 10% damage.

StatHow it scalesSource
Weapon damage -20.0% per copy linear

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerWeakLink",
  "value": 1,
  "rarity": "superRare",
  "requiredAmountSlots": 3,
  "maxAvailable": 2,
  "buyPrice": 500,
  "sellPrice": 250,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBow",
    "itemDualRevolver",
    "itemLongRanger",
    "itemMinigun",
    "itemPistol",
    "itemQuadCylinder",
    "itemSheriffStar",
    "itemShotgun",
    "itemWinchester"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item. This is the downside half of a trade. Do not stack it.

Weapon damage by copies

0%+2.5%+5%+7.5%+10%0123456789101112131415Copiesequip cap+10%
Show as a table
CopiesWeapon damage
00%
1+10%
2+10%
3+10%
4+10%
5+10%
6+10%
7+10%
8+10%
9+10%
10+10%
11+10%
12+10%
13+10%
14+10%
15+10%

This card on its own on the Bow, out to 15 copies. The equip screen stops at 2; copies picked up during a run stack past it.

Worth taking 1 copy. Effects are strictly per player, so a spare beyond that is worth more to a teammate who has none .

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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