Normal 1 slot Trigger
PIGSHOT
+5% chance to spawn a pig on impact. Attack them to make them explode
What it does
Fires on an event, so it has no standing stat value to compute.
Fires on unclassified and grants see the in-game description .
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 0.05.
Raw record
Show the extracted row
{
"id": "jokerPigshot",
"value": 0.05,
"rarity": "classic",
"requiredAmountSlots": 1,
"maxAvailable": 2,
"buyPrice": 50,
"sellPrice": 25,
"associatedChallenge": null,
"availableOnItems": [
"itemBanjo",
"itemBow",
"itemDualRevolver",
"itemKnuckles",
"itemLasso",
"itemLongRanger",
"itemMinigun",
"itemPistol",
"itemQuadCylinder",
"itemSheriffStar",
"itemShotgun",
"itemWinchester"
],
"isEnabled": true
} Stacking
The game allows 2 copies on one item.
Chance by copies
Show as a table
| Copies | Chance |
|---|---|
| 0 | 0% |
| 1 | 5% |
| 2 | 10% |
| 3 | 15% |
| 4 | 20% |
| 5 | 25% |
| 6 | 30% |
| 7 | 35% |
| 8 | 40% |
| 9 | 45% |
| 10 | 50% |
| 11 | 55% |
| 12 | 60% |
| 13 | 65% |
| 14 | 70% |
| 15 | 75% |
| 16 | 80% |
| 17 | 85% |
| 18 | 90% |
| 19 | 95% |
| 20 | 100% |
| 21 | 100% (capped) |
| 22 | 100% (capped) |
| 23 | 100% (capped) |
This card on its own on the Banjo, out to 23 copies. The chance is read from the card text and is certain once it reaches 100%. The equip screen stops at 2; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate