Sidearm Cannot aim No reload
Sheriff Star icon

Sheriff Star

Launches at high speed and slices enemies. Justice has never been this low-effort.

Items/BP_Item_SheriffStar · bullet BP_PlayerBullet_QuadBarrel_C · tags cancelJokerMagicReload

This weapon carries the cancelJokerMagicReload tag, so the Magic Reload hero joker is skipped while it is equipped even though the card is otherwise active.

Jokers this weapon can hold

37 cards are eligible. The rest of the 149 in the game will do nothing here, in the equipment screen or during a run.

Sheriff Star

Cards are equipped to one item at a time, so a card in Works on both is not shared between your weapons. It means you can build either slot around it, and a spare copy has somewhere to go.

Fits Sheriff Star37

no diminishing-return curve, so every copy pays the same again×2 copies before it stops improving; a spare past that is worth more to a teammate? effect not decoded, so no claim either wayA dashed outline means the card fires on an event, so it has no computed number.

Full table

CardRaritySlotsCollect untilStacks well untilBuyEffect data
Normal1×2 · equip 2Up to 2 copies50Trigger
Normal1×10 · equip 10Up to 10 copies50Trigger
Normal1 · equip 2Stacks evenly to 250Computed
Normal1 · equip 1One copy only50Trigger
Normal1×2 · equip 2Up to 2 copies50Trigger
Normal1×20 · equip 2Up to 2 copies50Trigger
Normal1 · equip 2Stacks evenly to 250Computed
Fine2×50 · equip 2Up to 2 copies300Trigger
Fine2×20 · equip 2Up to 2 copies300Trigger
Fine2×20 · equip 2Up to 2 copies300Trigger
Fine2 · equip 2Stacks evenly to 2300Computed
Fine2×10 · equip 2Stacks evenly to 2300Trigger
Fine2×10 · equip 2Up to 2 copies300Trigger
Fine2×10 · equip 2Up to 2 copies300Trigger
Fine2×3 · equip 6Bends after 3300Conditional
Fine2×10 · equip 2Up to 2 copies300Trigger
Fine2 · equip 2Up to 2 copies300Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3 · equip 2Stacks evenly to 2500Computed
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3 · equip 1One copy only500Computed
Prime3 · equip 2Stacks evenly to 2500Computed
Prime3×1 · equip 2Do not stack500Computed
Mythic4×2 · equip 1Bends after 2800Computed
Mythic4 · equip 1One copy only800Computed
Mythic4×2 · equip 2Bends after 2800Conditional
Legendary5×1 · equip 1One copy only1,200Conditional
Legendary5×2 · equip 1One copy only1,200Trigger
Legendary5 · equip 1One copy only1,200Conditional
Legendary5×1 · equip 1One copy only1,200Conditional
Legendary5×1 · equip 1One copy only1,200Conditional
Legendary5 · equip 1One copy only1,200Trigger
Unique4×1 · equip 1One copy only1,200Computed
Unique3×1 · equip 1One copy only1,200Computed

"Worth taking" is the point where extra copies stop paying for their slots, read from each card's diminishing-return curve. Beyond it, a spare copy is worth more to a teammate who has none.