Unique 4 slots Computed
JUMP STAR
+2 Jumps while holding the Sheriff Stars
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Extra jumps | 200.0% per copy | linear |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 2.
Resolved in BP_Player.F_UpdateJumpCount.
Raw record
Show the extracted row
{
"id": "jokerJumpStar",
"value": 2,
"rarity": "unique",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": "challengeLvl30ItemSheriffStar",
"availableOnItems": [
"itemSheriffStar"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Sheriff Star exclusive.
Extra jumps by copies
Show as a table
| Copies | Extra jumps |
|---|---|
| 0 | 0 |
| 1 | +2 |
| 2 | +4 |
| 3 | +6 |
| 4 | +8 |
| 5 | +10 |
| 6 | +12 |
| 7 | +14 |
| 8 | +16 |
| 9 | +18 |
| 10 | +20 |
| 11 | +22 |
| 12 | +24 |
| 13 | +26 |
| 14 | +28 |
| 15 | +30 |
This card on its own on the Sheriff Star, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Only drops with more than one player
- Can be dropped and passed to a teammate
- Unlocked by the challenge Reach level 30 with the Sheriff Star (30 required)