Melee sidearm No ammo
Banjo icon

Banjo

Slow and weak attacks, some healing power. Perfect for healing your allies while destroying their eardrums.

Items/BP_Item_Banjo · tags meleeWeapon, meleeWeaponSecondary

Jokers this weapon can hold

35 cards are eligible. The rest of the 149 in the game will do nothing here, in the equipment screen or during a run.

Banjo

Cards are equipped to one item at a time, so a card in Works on both is not shared between your weapons. It means you can build either slot around it, and a spare copy has somewhere to go.

Fits Banjo35

no diminishing-return curve, so every copy pays the same again×2 copies before it stops improving; a spare past that is worth more to a teammate? effect not decoded, so no claim either wayA dashed outline means the card fires on an event, so it has no computed number.

Full table

CardRaritySlotsCollect untilStacks well untilBuyEffect data
Normal1×2 · equip 2Up to 2 copies50Trigger
Normal1×10 · equip 10Up to 10 copies50Trigger
Normal1 · equip 2Stacks evenly to 250Computed
Normal1 · equip 1One copy only50Trigger
Normal1×20 · equip 2Up to 2 copies50Trigger
Normal1 · equip 2Stacks evenly to 250Computed
Fine2×50 · equip 2Up to 2 copies300Trigger
Fine2×20 · equip 2Up to 2 copies300Trigger
Fine2 · equip 2Stacks evenly to 2300Computed
Fine2 · equip 1One copy only300Trigger
Fine2×10 · equip 2Stacks evenly to 2300Trigger
Fine2×3 · equip 1Bends after 3300Computed
Fine2×10 · equip 2Up to 2 copies300Trigger
Fine2×10 · equip 2Up to 2 copies300Trigger
Fine2×10 · equip 2Up to 2 copies300Trigger
Fine2 · equip 2Up to 2 copies300Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3 · equip 2Stacks evenly to 2500Computed
Prime3×2 · equip 2Bends after 2500Conditional
Prime3 · equip 1One copy only500Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3×20 · equip 2Up to 2 copies500Trigger
Prime3 · equip 1One copy only500Computed
Mythic4 · equip 2Up to 2 copies800Trigger
Mythic4×2 · equip 1Bends after 2800Computed
Mythic4×2 · equip 2Bends after 2800Conditional
Mythic4 · equip 1One copy only800Trigger
Legendary5×1 · equip 1One copy only1,200Conditional
Legendary5 · equip 1One copy only1,200Conditional
Legendary5×1 · equip 1One copy only1,200Conditional
Legendary5 · equip 1One copy only1,200Trigger
Unique5? · equip 1One copy only1,200Not modelled
Unique5? · equip 1One copy only1,200Not modelled

"Worth taking" is the point where extra copies stop paying for their slots, read from each card's diminishing-return curve. Beyond it, a spare copy is worth more to a teammate who has none.