Prime 3 slots Conditional
BERSERKER card icon

BERSERKER

Gain up to +50% melee damage as your HP gets lower

What it does

Calculated, but only while the stated condition holds.

Melee damage that grows as your health drops, up to +50% per copy at the bottom.

StatHow it scalesSource
Weapon damage Diminishing curve on copies C_Joker_Berserker

Curve

C_Joker_Berserker
Copies123
Value0.511.5

How the game resolves it

Every effect is gated the same way: F_GetJokerEffects checks that the item is in this card's availableOnItems list, then returns copies × value. This card's value is 1.

Resolved in FL_Items.F_ApplyImpactDamages.

Raw record

Show the extracted row
{
  "id": "jokerBerserker",
  "value": 1,
  "rarity": "superRare",
  "requiredAmountSlots": 3,
  "maxAvailable": 2,
  "buyPrice": 500,
  "sellPrice": 250,
  "associatedChallenge": null,
  "availableOnItems": [
    "itemBanjo",
    "itemKnuckles",
    "itemLasso"
  ],
  "isEnabled": true
}

Stacking

The game allows 2 copies on one item. Melee only, and it wants you hurt. Two copies is the practical ceiling.

Weapon damage by copies

0%+50%+100%+150%0123456789101112131415Copiesequip cap+150%
Show as a table
CopiesWeapon damage
00%
1+50%
2+100%
3+150%
4+150%
5+150%
6+150%
7+150%
8+150%
9+150%
10+150%
11+150%
12+150%
13+150%
14+150%
15+150%

This card on its own on the Banjo, out to 15 copies. Assumes current health % at 100. The equip screen stops at 2; copies picked up during a run stack past it.

How to get it

  • Bought in the joker shop
  • Can appear when gambling
  • Drops as loot during a run
  • Drops in solo play
  • Can be dropped and passed to a teammate

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