Fine 2 slots Computed
LUNGE
+15% melee range and hitbox size
What it does
The numbers below are calculated from the game files.
| Stat | How it scales | Source |
|---|---|---|
| Melee range | Diminishing curve on copies | C_Joker_Lunge |
Curve
C_Joker_Lunge
| Copies | 0 | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|
| Value | 0 | 0.15 | 0.3 | 0.45 | 0.55 |
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 1.
Resolved in BP_Item.F_GetMeleeWeaponAttackTraceRadius.
Raw record
Show the extracted row
{
"id": "jokerLunge",
"value": 1,
"rarity": "rare",
"requiredAmountSlots": 2,
"maxAvailable": 1,
"buyPrice": 300,
"sellPrice": 150,
"associatedChallenge": null,
"availableOnItems": [
"itemBanjo",
"itemKnuckles",
"itemLasso"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item. Melee only. Holds up to three copies, then flattens.
Melee range by copies
Show as a table
| Copies | Melee range |
|---|---|
| 0 | 0% |
| 1 | +15% |
| 2 | +30% |
| 3 | +45% |
| 4 | +55% |
| 5 | +55% |
| 6 | +55% |
| 7 | +55% |
| 8 | +55% |
| 9 | +55% |
| 10 | +55% |
| 11 | +55% |
| 12 | +55% |
| 13 | +55% |
| 14 | +55% |
| 15 | +55% |
This card on its own on the Banjo, out to 15 copies. The equip screen stops at 1; copies picked up during a run stack past it.
How to get it
- Bought in the joker shop
- Can appear when gambling
- Drops as loot during a run
- Drops in solo play
- Can be dropped and passed to a teammate