Unique 4 slots Not modelled
LINGERING THROW
Doubles the lingering time. Combines with Lingering Time upgrade
What it does
Its effect lives in code this project has not decoded, so only the in-game text is shown.
Implemented in BP_Item_Boomerang, which was exported without Blueprint bytecode.
How the game resolves it
Every effect is gated the same way: F_GetJokerEffects checks that the
item is in this card's availableOnItems list, then returns
copies × value. This card's value is 2.
Raw record
Show the extracted row
{
"id": "jokerLingeringThrow",
"value": 2,
"rarity": "unique",
"requiredAmountSlots": 4,
"maxAvailable": 1,
"buyPrice": 1200,
"sellPrice": 600,
"associatedChallenge": "challengeLvl30ItemBoomerang",
"availableOnItems": [
"itemBoomerang"
],
"isEnabled": true
} Stacking
The game allows 1 copy on one item.
How to get it
- Bought in the joker shop
- Only drops with more than one player
- Can be dropped and passed to a teammate
- Unlocked by the challenge Reach level 30 with the Boomerang (30 required)